About
Fablevia lets a story live as sentences and shows where each path leads: move freely between Split text mode and the Graph Lab, where both views point to the same plain-text source file (.mdstory). Teams no longer shuttle between copy spreadsheets and program data.
Chapter outlines, syntax highlighting, variables, conditions, and effects all stay in readable text; every graphical edit can return to a clear source file.
Nodes on the graph are not stickers but editable story units: text, choices, conditions, variables, and effects can all be edited precisely in the Inspector. Layered diagnostics surface errors, warnings, and suggestions to reveal orphaned nodes, dead ends, invalid references, and cycle risks.
From the first sentence to runnable data on one continuous path: write the story, open the graph to check pacing and paths, resolve diagnostics one by one, then export JSON, HTML, or TXT—with a Godot integration carrying runtime data into the game.
Graph Lab · Dusk at the Village Gate
Village gate
You arrive at a fog-shrouded village.
Talk to the guard → Guard
Look for a side gate → Side gate
Guard
The guard squints: have you seen the black smoke to the north?
Admit it → Tavern
Bribe him → Side gate
Side gate
Behind the mill there is an unlocked door.
Slip into the alley → Tavern
Check the warehouse → Warehouse
Tavern
The fire is warm; the hostess wipes a cracked cup.
Ask about the mine → Warehouse
Stay the night
Warehouse
Blue firelight leaks through the door crack.
Pry it open
Return → Tavern
Independent site under construction
Cooperation
To talk software cooperation for this project, write to us.