Fablevia

A branching-narrative design tool for indie game teams: plain text as the single source of truth, managed in Graph Lab with a live source projection.

Fablevia
Fablevia graph workspace with branching narrative nodes

Software

Active · Not yet available

Expected: TBD

Last verified: 2026-08-11

About

Fablevia lets a story live as sentences and shows where each path leads: move freely between Split text mode and the Graph Lab, where both views point to the same plain-text source file (.mdstory). Teams no longer shuttle between copy spreadsheets and program data.

Chapter outlines, syntax highlighting, variables, conditions, and effects all stay in readable text; every graphical edit can return to a clear source file.

Nodes on the graph are not stickers but editable story units: text, choices, conditions, variables, and effects can all be edited precisely in the Inspector. Layered diagnostics surface errors, warnings, and suggestions to reveal orphaned nodes, dead ends, invalid references, and cycle risks.

From the first sentence to runnable data on one continuous path: write the story, open the graph to check pacing and paths, resolve diagnostics one by one, then export JSON, HTML, or TXT—with a Godot integration carrying runtime data into the game.

Graph Lab · Dusk at the Village Gate

Village gate

You arrive at a fog-shrouded village.

Talk to the guard → Guard

Look for a side gate → Side gate

Guard

The guard squints: have you seen the black smoke to the north?

Admit it → Tavern

Bribe him → Side gate

Side gate

Behind the mill there is an unlocked door.

Slip into the alley → Tavern

Check the warehouse → Warehouse

Tavern

The fire is warm; the hostess wipes a cracked cup.

Ask about the mine → Warehouse

Stay the night

Warehouse

Blue firelight leaks through the door crack.

Pry it open

Return → Tavern

Fablevia
Fablevia graph and source text side by side

Independent site under construction

Cooperation

To talk software cooperation for this project, write to us.

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